

We’ll be sure to update you with any new information as Destiny 2’s official release looms closer. Weapon mods may cancel out the need to carry three of the same weapon simply for the burns, and could potentially provide more control over a player’s loadout.įor now, everything would be pure speculation, so we’ll just stick to enjoying the guns while we have them. Highlighting one shows spaces to carry 14 more of the type. We’ve yet to come across an opportunity to actually play with the mods during the Destiny 2 Beta, but it looks like they simply slot right in. Shader – Changes the look of your weapon.It will be interesting to simply swap them out rather than keep three of the same weapon. Damage Mod – The only ones available in the beta seem to be exclusively for burns (Arc, Solar, Void).Legendary Infusion – Allows for infusion, much like in the first game.While there aren’t a lot of weapon mods present in Destiny 2’s beta, you can check out three types: These appear to have control over a weapon’s power, Burn, and even appearance (sort of how like Ornaments worked in Destiny 1).

During the beta, you can see that there is a new section when checking out a firearm called Weapon Mods. Yesterday, we got our first lengthy preview of the new armor 2.0 system in Destiny 2, which will rely on non-consumable mods slotted into armor for highly customizable builds. Destiny 2 is changing things up quite a bit over the first game, and that includes how players approach weapons.
